Conclave Item Bans
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Last updated: Tuesday May 19th @ 11:22 am EST

Item
No reason specified
  1. Unstanced slide attacks deal extreme damage, one-tapping easily
  2. Kick damage strong enough to one-tap mid-slide attack
  1. Extreme slide attack damage that results in one-shots
  2. Quick throw deals massive toxin damage on detonation
No reason specified
No reason specified
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  1. 2x base combo multiplier results in very high heavy slam damage, which becomes problematic when combined with heavy slam radius
  1. Extreme slide attack damage that results in one-shots
  2. Very high charged throw damage
  1. Extreme slide attack damage that results in one-shots
  2. Throw inflicts disarm effect
  1. Tainted Hydra stance
  1. Extreme slide attack damage that results in one-shots
No reason specified
  1. Unstanced slide attacks deal extreme damage which one-tap easily
  2. Kick damage strong enough to one-tap mid-slide attack
  1. Unstanced slide attacks deal extreme damage which one-tap easily
  2. Kick damage strong enough to one-tap mid-slide attack
  1. Tainted Hydra stance
  1. Very high damage Toxin slams resulting in consistent two-taps
  2. Tainted Hydra stance
No reason specified
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  1. Unstanced slide attacks deal extreme damage, one-tapping easily
  2. Kick damage strong enough to one-tap mid-slide attack
  1. Extreme slide attack damage that results in one-shots
  2. Cold damage on a Glaive
No reason specified
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Item
  1. Fish is evil
  2. Takes from the poor
  3. Must fry
Item
No reason specified
  1. Bugged, dealing 2x the intended damage on a charged shot
No reason specified
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Item
  1. Bugged, an exploit using alt-fire enables the Stug to fire exclusively fully charged blobs that result in an AoE with over 1200 Corrosive DPS
No reason specified
Item
  1. Warding Halo is a massive damage reduction bubble that deals non-negligible contact damage and grants long lasting invulnerability on detonation
  2. U23.8 rework massively increased the cast speed for Divine Spears, which causes this ability to become a 'press 4 to bomb everyone around you' button
  1. Warding Halo is a massive damage reduction bubble that deals non-negligible contact damage and grants long lasting invulnerability on detonation
  2. U23.8 rework massively increased the cast speed for Divine Spears, which causes this ability to become a 'press 4 to bomb everyone around you' button
  1. Reflects damage to all enemies near the player, actively punishing others for playing the game
  2. U38 resulted in Link duration being increased and castable mid-air, which only adds to the already existing issues with this ability
  1. Reflects damage to all enemies near the player, actively punishing others for playing the game
  2. U38 resulted in Link duration being increased and castable mid-air, which only adds to the already existing issues with this ability
  1. Tornado ability effectively ends up nuking large areas of the map at once
  1. Tornado ability effectively ends up nuking large areas of the map at once
Item
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Item
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Item
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Item
  1. Enough damage to easily one-shot multiple frames combined with a spread that enables easy application of said damage;
  2. Swapping to melee or a secondary weapon re-enables energy regen even while Artemis Bow is still active, enabling permanent Artemis Bow if energy isn't fully spent.
  1. Enough damage to easily one-shot multiple frames combined with a spread that enables easy application of said damage;
  2. Swapping to melee or a secondary weapon re-enables energy regen even while Artemis Bow is still active, enabling permanent Artemis Bow if energy isn't fully spent.
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Item
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  1. Unstanced slide attacks deal extreme damage, one tapping easily;
  2. Kick damage strong enough to one tap mid-slide attack.
  1. Rising Steel stance.
  1. Extreme slide attack damage that results in one shots.
  2. Quick throw deals massive toxin damage on detonation.
  1. Rising Steel stance.
  1. Rising Steel stance.
No reason specified
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  1. Rising Steel stance;
  2. Unusual damage to speed ratio above the norm.
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  1. Rising Steel stance.
  1. 2x base combo multiplier result in very high heavy lam damage. Problematic when combined with said heavy slam radius.
No reason specified
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  1. Extreme slide attack damage that results in one shots;
  2. Very high charged throw damage.
  1. Enornmous slide attack damage that results in an equally enormous amount of kick damage. When combined, enables one shots from slide ttack.
  1. Extreme slide attack damage that results in one shots.
  2. Throw inflicts disarm.
  1. Rising Steel stance.
No reason specified
  1. Tainted Hydra stance.
  1. Rising Steel stance.
  1. Extreme slide attack damage that results in one shots.
No reason specified
No reason specified
No reason specified
  1. Rising Steel stance.
  1. Unstanced slide attacks deal extreme damage, one tapping easily;
  2. Kick damage strong enough to one tap mid-slide attack.
  1. Unstanced slide attacks deal extreme damage, one tapping easily;
  2. Kick damage strong enough to one tap mid-slide attack.
  1. Tainted Hydra stance.
No reason specified
  1. Very high damage Toxin slams: consistently 2 tap the entirety of the cast;
  2. Tainted Hydra stance.
No reason specified
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  1. Unstanced slide attacks deal extreme damage, one tapping easily;
  2. Kick damage strong enough to one tap mid-slide attack.
  1. Extreme slide attack damage that results in one shots;
  2. Cold on a glaive.
  1. Rising Steel stance.
No reason specified
  1. Rising Steel stance.
No reason specified
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  1. Very high damage Toxin slams: consistently 2 tap the entirety of the cast.
No reason specified
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  1. Albeit notably weaker than other Single Swords: Rising Steel stance.
  1. Rising Steel stance.
No reason specified
  1. 2x base combo multiplier result in very high heavy lam damage. Problematic when combined with said heavy slam radius.
No reason specified
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Item
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  1. Bugged: deals 2x the intended damage on a charge shot.
No reason specified
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Item
  1. Manual detonation combined with incredibly high projectile speed, high fire rate, fast reload and low explosive falloff result in an incredibly uncommital weapon capable of applying a constant stream of AoE damage.
No reason specified
  1. Manual detonation combined with incredibly high projectile speed, high fire rate, fast reload and low explosive falloff result in an incredibly uncommital weapon capable of applying a constant stream of AoE damage.
  1. An exploit involving the alt fire enables the Stug to fire exclusively fully charged blobs, resulting in an AoE with over 1200 Corrosive DPS.
No reason specified
Item
  1. Mass Vitrify manual detonation damage can quickly nuke rooms without much counterplay from the opponent.
  2. Spectrorage can damage reflect with no range limit, allowing the Gara to just camp near/inside it, punishing anyone who attempts to shoot at her.
  1. Mass Vitrify manual detonation damage can quickly nuke rooms without much counterplay from the opponent.
  2. Spectrorage can damage reflect with no range limit, allowing the Gara to just camp near/inside it, punishing anyone who attempts to shoot at her.
  1. Warding Halo is a massive Damage Reduction bubble that deals non-negligable contact damage and grants long lasting invulnerability on detonation.
  2. U23.8 Rework massively increased the cast speed for Divine Spears, consequently causing this ability to become a 'press 4 to bomb everyone around you' button.
  1. Warding Halo is a massive Damage Reduction bubble that deals non-negligable contact damage and grants long lasting invulnerability on detonation.
  2. U23.8 Rework massively increased the cast speed for Divine Spears, consequently causing this ability to become a 'press 4 to bomb everyone around you' button.
  1. U38 Rework allows the player to move during Assimilate, creating a moving quasar that can nuke rooms.
  1. U38 Rework allows the player to move during Assimilate, creating a moving quasar that can nuke rooms.
  1. U40 Rework caused the 2nd ability to have far more vertical range than previously, resulting in a massive hitbox disjoint between the grass location and the target.
  1. U40 Rework caused the 2nd ability to have far more vertical range than previously, resulting in a massive hitbox disjoint between the grass location and the target.
No reason specified
No reason specified
  1. Titania becomes near impossible to damage while being able to easily damage anyone nearby with either Diwata (massive damage with an advancing lunge) or Dex Pixia (Viper-level weapon), while also easily outpacing anyone using archwing movement. Essentially: fighting directly is imposssible and escape is impossible.
  1. Reflects damage to all enemies near the Trinity, actively punishing players for shooting the Trinity (punished for interacting with game systems in their intended manner).
  2. U38 Rework resulted in Link duration being increased and castable mid-air. Of note: Link would still be banned even without this change.
  1. Reflects damage to all enemies near the Trinity, actively punishing players for shooting the Trinity (punished for interacting with game systems in their intended manner).
  2. U38 Rework resulted in Link duration being increased and castable mid-air. Of note: Link would still be banned even without this change.
  1. 'Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.'
  1. 'Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.'