Conclave Item Bans
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Last updated: Thursday June 18th @ 2:26 pm EST

Item
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  1. Unstanced slide attacks deal extreme damage, one-tapping easily
  2. Kick damage strong enough to one-tap mid-slide attack
  1. Extreme slide attack damage that results in one-shots
  2. Quick throw deals massive toxin damage on detonation
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  1. 2x base combo multiplier results in very high heavy slam damage, which becomes problematic when combined with heavy slam radius
  1. Extreme slide attack damage that results in one-shots
  2. Very high charged throw damage
  1. Extreme slide attack damage that results in one-shots
  2. Throw inflicts disarm effect
  1. Tainted Hydra stance
  1. Extreme slide attack damage that results in one-shots
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  1. Unstanced slide attacks deal extreme damage which one-tap easily
  2. Kick damage strong enough to one-tap mid-slide attack
  1. Unstanced slide attacks deal extreme damage which one-tap easily
  2. Kick damage strong enough to one-tap mid-slide attack
  1. Tainted Hydra stance
  1. Very high damage Toxin slams resulting in consistent two-taps
  2. Tainted Hydra stance
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  1. Unstanced slide attacks deal extreme damage, one-tapping easily
  2. Kick damage strong enough to one-tap mid-slide attack
  1. Extreme slide attack damage that results in one-shots
  2. Cold damage on a Glaive
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Item
  1. Fish is evil
  2. Takes from the poor
  3. Must fry
Item
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  1. Bugged, dealing 2x the intended damage on a charged shot
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Item
  1. Bugged, an exploit using alt-fire enables the Stug to fire exclusively fully charged blobs that result in an AoE with over 1200 Corrosive DPS
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  1. Warding Halo is a massive damage reduction bubble that deals non-negligible contact damage and grants long lasting invulnerability on detonation
  2. U23.8 rework massively increased the cast speed for Divine Spears, which causes this ability to become a 'press 4 to bomb everyone around you' button
  1. Warding Halo is a massive damage reduction bubble that deals non-negligible contact damage and grants long lasting invulnerability on detonation
  2. U23.8 rework massively increased the cast speed for Divine Spears, which causes this ability to become a 'press 4 to bomb everyone around you' button
  1. Reflects damage to all enemies near the player, actively punishing others for playing the game
  2. U38 resulted in Link duration being increased and castable mid-air, which only adds to the already existing issues with this ability
  1. Reflects damage to all enemies near the player, actively punishing others for playing the game
  2. U38 resulted in Link duration being increased and castable mid-air, which only adds to the already existing issues with this ability
  1. Tornado ability effectively ends up nuking large areas of the map at once
  1. Tornado ability effectively ends up nuking large areas of the map at once
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  1. Extreme slide attack damage that results in one shots.
  2. Quick throw deals massive toxin damage on detonation.
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  1. Damage MASSIVELY out of line relative to the rest of the class.
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  1. 2x base combo multiplier result in very high heavy slam damage. Problematic when combined with said heavy slam radius.
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  1. 2x initial melee combo counter enables very consistent one taps through slam sliding.
  1. Extreme slide attack damage that results in one shots;
  2. Very high charged throw damage.
  1. Extreme slide attack damage that results in one shots.
  2. Throw inflicts disarm.
No reason specified
  1. Extreme slide attack damage that results in one shots.
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  1. Very high damage Toxin slams: consistently 2 tap the entirety of the cast.
  1. High Toxin damage on all attacks, notably on slams.
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  1. Extreme slide attack damage that results in one shots;
  2. Cold on a glaive.
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  1. Very high damage Toxin slams: consistently 2 tap the entirety of the cast.
  1. Cold on a Hammer.
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  1. 2x base combo multiplier result in very high heavy slam damage. Problematic when combined with said heavy slam radius.
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  1. Bugged: deals 2x the intended damage on a charge shot.
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Item
  1. Manual detonation combined with incredibly high projectile speed, high fire rate, fast reload and low explosive falloff result in an incredibly uncommital weapon capable of applying a constant stream of AoE damage.
No reason specified
  1. Manual detonation combined with incredibly high projectile speed, high fire rate, fast reload and low explosive falloff result in an incredibly uncommital weapon capable of applying a constant stream of AoE damage.
  1. An exploit involving the alt fire enables the Stug to fire exclusively fully charged blobs, resulting in an AoE with over 1200 Corrosive DPS.
No reason specified